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We Explore the Decision-Making Process Behind Game Design - FAD Magazine [Visit Site | Read More]

Hidden Gems of Game Design Vol 44 - superjumpmagazine.com [Visit Site | Read More]

Suda51 Romeo Is A Deadman interview reveals the secret of ‘ad-lib development’ - Metro.co.uk [Visit Site | Read More]

How to Create a Monster Collector Game with Farming Elements - 80 Level [Visit Site | Read More]

Good Game Design Pushes On My Boundaries - Medium [Visit Site | Read More]

From Shakespeare to stop-motion: Suda51 explains the visual fever dream of Romeo Is a Deadman - Creative Bloq [Visit Site | Read More]